Sonic Boom
Hit dice: 10
Sonic Boom 1
Skills increase: Exertion: 1 Life Force: 1 Perception: 1
Specialisations increase: Unarmed Attacks: 1
◆◆: Sonic Boom. Ranged unarmed attack, Exertion(VIT) to hit against all targets in 4 m cone. 1d6 + VIT thunder damage.
Sonic Boom 2
Skills increase: Intimidation: 1 Life Force: 1 Stamina: 1
◆◆: Sonic Boom. Ranged unarmed attack, Exertion(VIT) to hit against all targets in 6 m cone. 2d6 + VIT thunder damage This damage is doubled against inanimate objects. .
Sonic Boom 3
Requirements: Creature level: 6
Skills increase: Exertion: 1 Life Force: 1 Perception: 1
Specialisations increase: Unarmed Attacks: 1
◆◆: Sonic Boom. Ranged unarmed attack, Exertion(VIT) to hit against all targets in 8 m cone. 3d6 + VIT thunder damage This Creature can spend any number of additional ◆ on this action, dealing 3 additional dice of damage for every ◆ spent this way. This damage is doubled against inanimate objects. .
Sonic Boom 4
Trait increase: VIT: 1
◆◆: Sonic Boom. Ranged unarmed attack, Exertion(VIT) to hit against all targets in 10 m cone. 4d6 + VIT thunder damage This Creature can spend any number of additional ◆ on this action, dealing 3 additional dice of damage for every ◆ spent this way. This damage is doubled against inanimate objects. .