Age of Adventure

Sonic Boom

Hit dice: 10

Sonic Boom 1

Skills increase: Exertion: 1 Life Force: 1 Perception: 1

Specialisations increase: Unarmed Attacks: 1

◆◆: Sonic Boom. Ranged unarmed attack, Exertion(VIT) to hit against all targets in 4 m cone. 1d6 + VIT thunder damage.

Sonic Boom 2

Skills increase: Intimidation: 1 Life Force: 1 Stamina: 1

◆◆: Sonic Boom. Ranged unarmed attack, Exertion(VIT) to hit against all targets in 6 m cone. 2d6 + VIT thunder damage This damage is doubled against inanimate objects. .

Sonic Boom 3

Requirements: Creature level: 6

Skills increase: Exertion: 1 Life Force: 1 Perception: 1

Specialisations increase: Unarmed Attacks: 1

◆◆: Sonic Boom. Ranged unarmed attack, Exertion(VIT) to hit against all targets in 8 m cone. 3d6 + VIT thunder damage This Creature can spend any number of additional ◆ on this action, dealing 3 additional dice of damage for every ◆ spent this way. This damage is doubled against inanimate objects. .

Sonic Boom 4

Trait increase: VIT: 1

◆◆: Sonic Boom. Ranged unarmed attack, Exertion(VIT) to hit against all targets in 10 m cone. 4d6 + VIT thunder damage This Creature can spend any number of additional ◆ on this action, dealing 3 additional dice of damage for every ◆ spent this way. This damage is doubled against inanimate objects. .