Age of Adventure

Spell Imbuer

Hit dice: 6

Spell Imbuer 1

Skills increase: Arcana: 1 Focus: 1 Research: 1

Specialisations increase: Keep Focus: 1

10 min: Imbue Item. This Creature holds an item it can hold in one hand for the duration, transferring up to 2 DP and a spell it can cast into the item. Any creature holding that item can cast spell stored in it using DP stored in it to do so. That creature gains 1 level of disadvantage on all checks for the spell and all checks to maintain focus for every level above the maximum a creature could cast. Once the last DP is used this effect ends. This effect also immediately ends and all DP are lost if This Creature uses this ability again.

Spell Imbuer 2

Skills increase: Artistry: 1 History: 1 Society: 1

Spell Imbuer. This Creature gains 1 level of advantage on all maintain focus checks for spells cast using items.

10 min: Imbue Item. This Creature holds an item it can hold in one hand for the duration, transferring up to 4 DP and a spell it can cast into the item. Any creature holding that item can cast spell stored in it using DP stored in it to do so. That creature gains 1 level of disadvantage on all checks for the spell and all checks to maintain focus for every level above the maximum a creature could cast. Once the last DP is used this effect ends. This effect also immediately ends and all DP are lost if This Creature uses this ability again.

Spell Imbuer 3

Requirements: Creature level: 6

Skills increase: Arcana: 1 Focus: 1 Research: 1

Specialisations increase: Keep Focus: 1

Spell Imbuer. This Creature gains 1 level of advantage on all maintain focus checks for spells cast using items. In addition, spell difficulty class and spell attack for those spells are increased by 2.

10 min: Imbue Item. This Creature holds an item it can hold in one hand for the duration, transferring up to 6 DP and a spell it can cast into the item. Any creature holding that item can cast spell stored in it using DP stored in it to do so. That creature gains 1 level of disadvantage on all checks for the spell and all checks to maintain focus for every level above the maximum a creature could cast. Once the last DP is used this effect ends. This effect also immediately ends and all DP are lost if This Creature uses this ability again.

Spell Imbuer 4

Trait increase: INT: 1

Spell Imbuer. This Creature gains 1 level of advantage on all maintain focus checks for spells cast using items. In addition, spell difficulty class and spell attack for those spells are increased by 2. Whenever this creature transfers 1 or more DP into an item, that item receives one additional DP.

10 min: Imbue Item. This Creature holds an item it can hold in one hand for the duration, transferring up to 8 DP and a spell it can cast into the item. Any creature holding that item can cast spell stored in it using DP stored in it to do so. That creature gains 1 level of disadvantage on all checks for the spell and all checks to maintain focus for every level above the maximum a creature could cast. Once the last DP is used this effect ends. This effect also immediately ends and all DP are lost if This Creature uses this ability again.