Age of Adventure

Spell Resistance

Hit dice: 12

Spell Resistance 1

Skills increase: Focus: 1 Resilience: 1 Toughness: 1

Specialisations increase: Checks Against Spells: 1

Spell Resistance. This Creature is immune to spells that cost 1 or less DP to cast and cannot cast spells that cost 1 or less DP.

Spell Resistance 2

Skills increase: Block: 1 Bravery: 1 Life Force: 1

Spell Resistance. This Creature is immune to spells that cost 2 or less DP to cast and cannot cast spells that cost 2 or less DP. Whenever a spell forces This Creature to make a skill check, it gains one level of advantage on that check.

Spell Resistance 3

Requirements: Creature level: 6

Skills increase: Focus: 1 Resilience: 1 Toughness: 1

Specialisations increase: Checks Against Spells: 1

Spell Resistance. This Creature is immune to spells that cost 3 or less DP to cast and cannot cast spells that cost 3 or less DP. Whenever a spell forces This Creature to make a skill check, it gains one level of advantage on that check. Whenever This Creature is targetted by a spell or is in area of effect for a spell it gets 1d4 HP for each DP spent on that spell. This effect applies once per spell.

Spell Resistance 4

Trait increase: VIT: 1

Spell Resistance. This Creature is immune to spells that cost 4 or less DP to cast and cannot cast spells that cost 4 or less DP. Whenever a spell forces This Creature to make a skill check, it gains one level of advantage on that check. Whenever This Creature is targetted by a spell or is in area of effect for a spell it gets 1d4 HP for each DP spent on that spell. This effect applies once per spell. Whenever This Creature regains HP using this ability the caster must make spellcasting check equal to the life regained in this way or take equal amount of psychic damage.