Age of Adventure

Spellweaver

Hit dice: 6

Spellweaver 1

Skills increase: Focus: 1, Handicraft: 1, Sleight: 1

Specialisations increase: Outfitters Kit: 1

Spellweaver. This Creature gains 4 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power Mirthcraft spells. This Creature's spellcasting attack modifier equals its Sleight(WIS) check and its spellcasting difficulty class equals 8 + its Sleight(WIS). When This Creature takes this feature, it selects a number of Mirthcraft spells equal to its Sleight. It can cast those spells. Whenever This Creature finishes a long rest it can replace one of those spells with another Mirthcraft spell or gain ability to cast a new spell if the Sleight bonus allows it.

⮌⮌, Whenever a target This Creature can sense within 5 m casts a spell: Threads of Magic. This Creature makes Sleight(WIS) check contested by the targets spell attack. On success the target must immediately pay 1 DP or it loses focus on its spell. If the target pays extra DP This Creature regains that many DP.

Spellweaver 2

Skills increase: History: 1, Nature: 1, Perception: 1

Spellweaver. This Creature gains 8 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power Mirthcraft spells. This Creature's spellcasting attack modifier equals its Sleight(WIS) check and its spellcasting difficulty class equals 8 + its Sleight(WIS). When This Creature takes this feature, it selects a number of Mirthcraft spells equal to its Sleight. It can cast those spells. Whenever This Creature finishes a long rest it can replace one of those spells with another Mirthcraft spell or gain ability to cast a new spell if the Sleight bonus allows it.

◆: Knots of Magic. This Creature selects a spell it is focusing on. Maintain Focus becomes a free action for that spell and the duration of it is doubled. This Creature gains one level of advantage on all checks to maintain focus on that spell. This Creature cannot use this ability again while it maintains focus on that spell.

⮌⮌, Whenever a target This Creature can sense within 5 m casts a spell: Threads of Magic. This Creature makes Sleight(WIS) check contested by the targets spell attack. On success the target must immediately pay 1 DP or it loses focus on its spell. If the target pays extra DP This Creature regains that many DP.

Spellweaver 3

Requirements: Creature level: 6

Skills increase: Focus: 1, Handicraft: 1, Sleight: 1

Specialisations increase: Outfitters Kit: 1

Spellweaver. This Creature gains 12 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power Mirthcraft spells. This Creature's spellcasting attack modifier equals its Sleight(WIS) check and its spellcasting difficulty class equals 8 + its Sleight(WIS). When This Creature takes this feature, it selects a number of Mirthcraft spells equal to its Sleight. It can cast those spells. Whenever This Creature finishes a long rest it can replace one of those spells with another Mirthcraft spell or gain ability to cast a new spell if the Sleight bonus allows it.

◆: Knots of Magic. This Creature selects a spell it is focusing on. Maintain Focus becomes a free action for that spell and the duration of it is doubled. This Creature gains one level of advantage on all checks to maintain focus on that spell. This Creature cannot use this ability again while it maintains focus on that spell.

◆◆: Pull at Strings. Melee spell attack, Make attack against a target that is focusing on a spell. Deals ⨂d6 + WIS arcane damage, where ⨂ is total number of DP in all spells the target is concentrating on. Then the target must make Focus(AGI) check equal to the damage taken or be knocked prone.

⮌⮌, Whenever a target This Creature can sense within 5 m casts a spell: Threads of Magic. This Creature makes Sleight(WIS) check contested by the targets spell attack. On success the target must immediately pay 2 DP or it loses focus on its spell. If the target pays extra DP This Creature regains that many DP.

Spellweaver 4

Trait increase: WIS: 1

Spellweaver. This Creature gains 16 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power Mirthcraft spells. This Creature's spellcasting attack modifier equals its Sleight(WIS) check and its spellcasting difficulty class equals 8 + its Sleight(WIS). When This Creature takes this feature, it selects a number of Mirthcraft spells equal to its Sleight. It can cast those spells. Whenever This Creature finishes a long rest it can replace one of those spells with another Mirthcraft spell or gain ability to cast a new spell if the Sleight bonus allows it.

◆: Knots of Magic. This Creature selects a spell it is focusing on. Maintain Focus becomes a free action for that spell and the duration of it is doubled. This Creature gains one level of advantage on all checks to maintain focus on that spell. This Creature cannot use this ability again while it maintains focus on that spell.

◆◆: Pull at Strings. Melee spell attack, Make attack against a target that is focusing on a spell. Deals ⨂d6 + WIS arcane damage, where ⨂ is total number of DP in all spells the target is concentrating on. Then the target must make Focus(AGI) check equal to the damage taken or be knocked prone.

⮌⮌, Whenever This Creature becomes target of spell or magical effect.: Rip the Fabric. This Creature makes Sleight(AGI) check against the spell's or effect's DC. On success This Creature gains resistance to all damage done by spell or an effect and gains one level of advantage on all checks against it. On complete success against the spell, the spell immediately ends and This Creature regains half of the DP used to cast the spell.

⮌⮌, Whenever a target This Creature can sense within 5 m casts a spell: Threads of Magic. This Creature makes Sleight(WIS) check contested by the targets spell attack. On success the target must immediately pay 2 DP or it loses focus on its spell. If the target pays extra DP This Creature regains that many DP.