Spike Shot
Hit dice: 10
Spike Shot 1
Skills increase: Block: 1, Precision: 1, Resilience: 1
Specialisations increase: Unarmed Attacks: 1
◆◆: Spike Shot. Ranged unarmed attack, Range 3 m. Precision(VIT) to hit, 1d6 + VIT piercing damage.
Spike Shot 2
Skills increase: Exertion: 1, Perception: 1, Stealth: 1
◆◆◆: Rapid spike shots. This Creature makes two Spike Shot attacks against the same target.
◆◆: Spike Shot. Ranged unarmed attack, Range 4 m. Precision(VIT) to hit, 1d8 + VIT piercing damage.
Spike Shot 3
Requirements: Creature level: 6
Skills increase: Dodge: 1, Life Force: 1, Precision: 1
Specialisations increase: Unarmed Attacks: 1
◆◆◆: Rapid spike shots. This Creature makes two Spike Shot attacks against the same target.
◆◆: Spike Shot. Ranged unarmed attack, Range 5 m. Precision(VIT) to hit, 1d10 + VIT piercing damage. On complete hit the target cannot regain life until the beginning of This Creature's next turn.
Spike Shot 4
Trait increase: VIT: 1
◆◆◆: Rapid spike shots. This Creature makes two Spike Shot attacks against the same target.
◆◆: Spike Shot. Ranged unarmed attack, Range 8 m. Precision(VIT) to hit, 1d12 + VIT piercing damage. On complete hit the target cannot regain life until the beginning of This Creature's next turn.
◆◆◆: Spike Spray. This Creature makes Spike Shot attacks against all targets in 8 cone.