Spines
Hit dice: 12
Spines 1
Skills increase: Block: 1, Life Force: 1, Toughness: 1
Specialisations increase: Block Class: 1
Spines. Whenever a melee attack hits This Creature and the attack roll is under its block class the attacker takes 1d4 piercing damage.
Spines 2
Skills increase: Bravery: 1, Resilience: 1, Stamina: 1
Spines. Whenever a melee attack hits This Creature and the attack roll is under its block class the attacker takes 2d4 piercing damage. Whenever This Creature becomes grappled or is pushed the offending creature takes 2d4 piercing damage.
Spines 3
Requirements: Creature level: 6
Skills increase: Block: 1, Intimidation: 1, Life Force: 1
Specialisations increase: Block Class: 1
Spines. Whenever a melee attack hits This Creature and the attack roll is under its block class the attacker takes 2d4 piercing damage. Whenever This Creature becomes grappled or is pushed the offending creature takes 2d4 piercing damage. Once per turn, whenever This Creature enters the space of another creature that creature takes 2d4 piercing damage. If This Creature starts its turn sharing space with a creature, that creature takes 2d4 piercing damage.
Spines 4
Trait increase: VIT: 1
Spines. Whenever a melee attack hits This Creature and the attack roll is under its block class the attacker takes 3d4 piercing damage. Whenever This Creature becomes grappled or is pushed the offending creature takes 3d4 piercing damage. Once per turn, whenever This Creature enters the space of another creature that creature takes 3d4 piercing damage. If This Creature starts its turn sharing space with a creature, that creature takes 3d4 piercing damage.
⮌, Whenever This Creature is declared target of attack: Quill Ball. Until the beginning of This Creature's next turn all melee attacks against This Creature take damage as if they were under block class. This Creature cannot take reactions while this effect is active.