Age of Adventure

Spirit Channeler

Hit dice: 8

Spirit Channeler 1

Skills increase: Focus: 1 Intimidation: 1 Necromancy: 1

Specialisations increase: Checks Against Possessed: 1

Spirit Channeller. This Creature feels the presence of phased and possessing creatures within 10 m.

◆: Third Eye Focus. This Creature makes Focus(WIS) check contested by Stealth(WIS) of each phased and possessing creatures within 10 m. This Creature knows exact current locations of all creatures that fail the contest.

Spirit Channeler 2

Skills increase: Bravery: 1 History: 1 Research: 1

Spirit Channeller. This Creature feels the presence of phased and possessing creatures within 10 m.

◆◆◆◆: Open to Spirits. This Creature opens itself to the spirits. Any phased or possessing creature within 100 m can chose to speak using This Creature's voice. While in this state This Creature cannot use its own voice and can use ◆◆ to end this effect.

◆: Third Eye Focus. This Creature makes Focus(WIS) check contested by Stealth(WIS) of each phased and possessing creatures within 10 m. This Creature knows exact current locations of all creatures that fail the contest.

Spirit Channeler 3

Requirements: Creature level: 6

Skills increase: Diplomacy: 1 Focus: 1 Necromancy: 1

Specialisations increase: Checks Against Possessed: 1

Spirit Channeller. This Creature feels the presence of phased and possessing creatures within 10 m. This Creature gains one level of advantage on all checks against being possessed and cannot be surprised by phased or possessing creatures.

◆◆◆◆: Open to Spirits. This Creature opens itself to the spirits. Any phased or possessing creature within 100 m can chose to speak using This Creature's voice. While in this state This Creature cannot use its own voice and can use ◆◆ to end this effect.

◆: Third Eye Focus. This Creature makes Focus(WIS) check contested by Stealth(WIS) of each phased and possessing creatures within 10 m. This Creature knows exact current locations of all creatures that fail the contest.

Spirit Channeler 4

Trait increase: WIS: 1

Spirit Channeller. This Creature feels the presence of phased and possessing creatures within 10 m. This Creature gains one level of advantage on all checks against being possessed and cannot be surprised by phased or possessing creatures.

◆◆: Anchor the Spirit. This Creature makes Focus(WIS) contest against Focus(WIS) of a target possessing or phased creature in 10 m it knows exact location off. On success the the creature loses phased and possessing conditions. If target is in space of an object or another creature it is immediately pulled into an unoccupied space closest to it in the direction of This Creature. This Creature can maintain focus on this ability. While it does the target cannot become phased or possessing. On failure This Creature gains 1 level of system stress

◆◆◆◆: Open to Spirits. This Creature opens itself to the spirits. Any phased or possessing creature within 100 m can chose to speak using This Creature's voice. While in this state This Creature cannot use its own voice and can use ◆◆ to end this effect.

◆: Third Eye Focus. This Creature makes Focus(WIS) check contested by Stealth(WIS) of each phased and possessing creatures within 10 m. This Creature knows exact current locations of all creatures that fail the contest.