Age of Adventure

Split Mind

Hit dice: 8

Split Mind 1

Skills increase: History: 1 Perception: 1 Research: 1

Specialisations increase: Checks Against Fear: 1

Split Mind. This Creature counts as 2 targets for purpose of effects that cause charmed, confused, frightened, paranoid or that deal psychic damage. At the beginning of This Creature's turns it determines which mind in in control until the beginning of its next turn at random.

Split Mind 2

Skills increase: Bravery: 1 Diplomacy: 1 Focus: 1

Split Mind. This Creature counts as 3 targets for purpose of effects that cause charmed, confused, frightened, paranoid or that deal psychic damage. At the beginning of This Creature's turns it determines which mind in in control until the beginning of its next turn at random.

Split Mind 3

Requirements: Creature level: 6

Skills increase: Insight: 1 Perception: 1 Precision: 1

Specialisations increase: Initiative: 1

Split Mind. This Creature counts as 4 targets for purpose of effects that cause charmed, confused, frightened, paranoid or that deal psychic damage. At the beginning of This Creature's turns it determines which mind in in control until the beginning of its next turn at random.

Split Mind 4

Trait increase: INT: 1

Split Mind. This Creature counts as 6 targets for purpose of effects that cause charmed, confused, frightened, paranoid or that deal psychic damage. At the beginning of This Creature's turns it determines which mind in in control until the beginning of its next turn at random.