Stinger
Hit dice: 10
Stinger 1
Skills increase: Nature: 1, Precision: 1, Resilience: 1
Specialisations increase: Unarmed Attacks: 1
◆◆: Stringer. Melee unarmed attack, Precision(VIT) to hit. 1d4 piercing and 1d4 + VIT poison damage.
Stinger 2
Skills increase: Intimidation: 1, Life Force: 1, Medicine: 1
◆◆: Stringer. Melee unarmed attack, Precision(VIT) to hit. 2d4 piercing and 2d4 + VIT poison damage. Whenever This Creature fully hits with a Sting attack that creature also gets 1 level of poisoned.
Stinger 3
Requirements: Creature level: 6
Skills increase: Dodge: 1, Perception: 1, Precision: 1
Specialisations increase: Unarmed Attacks: 1
◆◆: Stringer. Melee unarmed attack, Precision(VIT) to hit. 3d4 piercing and 3d4 + VIT poison damage. Whenever This Creature fully hits with a Sting attack that creature also gets 1 level of poisoned. While the creature is poisoned in this way all healing it receives is reduced to half.
Stinger 4
Trait increase: VIT: 1
◆◆: Stringer. Melee unarmed attack, Precision(VIT) to hit. 4d4 piercing and 4d4 + VIT poison damage. Whenever This Creature fully hits with a Sting attack that creature also gets 1 level of poisoned. While the creature is poisoned in this way all healing it receives is reduced to half. Stinger attack ignores resistance to poison.