Talons
Hit dice: 10
Talons 1
Skills increase: Perception: 1 Precision: 1 Sleight: 1
Specialisations increase: Unarmed Attacks: 1
◆: Talons. Melee unarmed attack, Sleight(AGI) to hit. 1d4 + AGI slashing damage.
Talons 2
Skills increase: Dodge: 1 Focus: 1 Stamina: 1
◆: Talons. Melee unarmed attack, Sleight(AGI) to hit. 2d4 + AGI slashing damage. Once per turn, whenever This Creature fully hits with talons attack it can immediately use talons attack again as a free action.
Talons 3
Requirements: Creature level: 6
Skills increase: Acrobatics: 1 Perception: 1 Sleight: 1
Specialisations increase: Unarmed Attacks: 1
◆: Talons. Melee unarmed attack, Sleight(AGI) to hit. 3d4 + AGI slashing damage. Once per turn, whenever This Creature fully hits with talons attack it can immediately use talons attack again as a free action. Whenever This Creature uses its talons attack as a reaction it can make 2 talons attacks instead.
Talons 4
Trait increase: AGI: 1
◆: Talons. Melee unarmed attack, Sleight(AGI) to hit. 4d4 + AGI slashing damage. If This Creature hits a single creature with 2 or more talons attacks in a single turn it deals additional ⨂d6 lacerating damage to that creature at the end of its turn, where ⨂ is the number of hits on that creature using talons attack. Once per turn, whenever This Creature fully hits with talons attack it can immediately use talons attack again as a free action. Whenever This Creature uses its talons attack as a reaction it can make 2 talons attacks instead.