Warder Bond
Hit dice: 8
Warder Bond 1
Skills increase: Bravery: 1, Diplomacy: 1, Perception: 1
Specialisations increase: Spellcasting: 1
Warder Bond. This Creature can use its warder's senses for as long as they are within 1 km of each other. All warders always know exact location of This Creature relative to them. Warders can communicate with This Creature telepathically while within 1 km.
1 h: Warder Ritual. This Creature makes a warder pact with a willing creature, making it its warder until one of them dies. This Creature can have maximum of 1 warders at the time and cannot perform this ritual if it already has the maximum number.
Warder Bond 2
Skills increase: Block: 1, Resilience: 1, Toughness: 1
Warder Bond. This Creature can use its warder's senses for as long as they are within 1 km of each other. All warders always know exact location of This Creature relative to them. Warders can communicate with This Creature telepathically while within 1 km. Whenever This Creature becomes bloodied all of its wardens can immediately move up to their full movement speed before making an attack costing no more than ◆◆.
1 h: Warder Ritual. This Creature makes a warder pact with a willing creature, making it its warder until one of them dies. This Creature can have maximum of 2 warders at the time and cannot perform this ritual if it already has the maximum number.
Warder Bond 3
Requirements: Creature level: 6
Skills increase: Diplomacy: 1, Nature: 1, Perception: 1
Specialisations increase: Spellcasting: 1
Vessels of Magic. This Creature can cast spells as if it was at the location of one of its warders that is within 1 km. Whenever a warder finishes short or long rest This Creature regains 1 DP.
Warder Bond. This Creature can use its warder's senses for as long as they are within 1 km of each other. All warders always know exact location of This Creature relative to them. Warders can communicate with This Creature telepathically while within 1 km. Whenever This Creature becomes bloodied all of its wardens can immediately move up to their full movement speed before making an attack costing no more than ◆◆.
1 h: Warder Ritual. This Creature makes a warder pact with a willing creature, making it its warder until one of them dies. This Creature can have maximum of 3 warders at the time and cannot perform this ritual if it already has the maximum number.
Warder Bond 4
Trait increase: WIS: 1
Gift of Life. Whenever This Creature takes damage any warder within 5 m can chose to take 4d8 true damage to give This Creature resistance to all damage until the beginning of its next turn.
Vessels of Magic. This Creature can cast spells as if it was at the location of one of its warders that is within 1 km. Whenever a warder finishes short or long rest This Creature regains 1 DP.
Warder Bond. This Creature can use its warder's senses for as long as they are within 1 km of each other. All warders always know exact location of This Creature relative to them. Warders can communicate with This Creature telepathically while within 1 km. Whenever This Creature becomes bloodied all of its wardens can immediately move up to their full movement speed before making an attack costing no more than ◆◆.
1 h: Warder Ritual. This Creature makes a warder pact with a willing creature, making it its warder until one of them dies. This Creature can have maximum of 4 warders at the time and cannot perform this ritual if it already has the maximum number.