Zombie
Hit dice: 8
Zombie 1
Skills increase: Life Force: 1, Necromancy: 1, Toughness: 1
Specialisations increase: Checks Against Stress: 1
Reckless jump. Once per turn, if This Creature has a line of attack to a creature within 3 m, it can make a melee attack against that creature. If it does, it moves into melee range as a free action, ignoring difficult terrain.
Zombie 2
Skills increase: Block: 1, Intimidation: 1, Resilience: 1
Reckless jump. Once per turn, if This Creature has a line of attack to a creature within 3 m, it can make a melee attack against that creature. If it does, it moves into melee range as a free action, ignoring difficult terrain.
Zombie Stench. Whenever a creature starts its turn within 2 m of This Creature or enters that area for the first time on its turn, it must make Resilience(VIT) equal to 8 + This Creature's Life Force(VIT) or lose ◆. Creatures that cannot smell are immune to this ability.
Zombie 3
Requirements: Creature level: 6
Skills increase: Exertion: 1, Intimidation: 1, Sleight: 1
Specialisations increase: Checks Against Stress: 1
Reckless jump. Once per turn, if This Creature has a line of attack to a creature within 5 m, it can make a melee attack against that creature. If it does, it moves into melee range as a free action, ignoring difficult terrain.
Zombie Stench. Whenever a creature starts its turn within 4 m of This Creature or enters that area for the first time on its turn, it must make Resilience(VIT) equal to 8 + This Creature's Life Force(VIT) or lose ◆. Creatures that cannot smell are immune to this ability.
Zombie 4
Trait increase: VIT: 1
Reckless jump. Once per turn, if This Creature has a line of attack to a creature within 5 m, it can make a melee attack against that creature. If it does, it moves into melee range as a free action, ignoring difficult terrain.
Rise Up. Once per long rest, whenever This Creature drops to 0 HP and is not outright killed it drops to 1 HP instead.
Zombie Stench. Whenever a creature starts its turn within 4 m of This Creature or enters that area for the first time on its turn, it must make Resilience(VIT) equal to 8 + This Creature's Life Force(VIT) or lose ◆. Creatures that cannot smell are immune to this ability.