Club
Mace
Abilities
Knock. Whenever This creature critically hits with this weapon the target gains one level of disadvantage on all checks until the beginning of This creature's next turn.
Capacities
- Coating: 1
Actions
◆◆: Bash. Melee weapon attack. Exertion(STR) to hit. 1d8 + STR bludgeoning damage.
◆◆: Knock Back. Melee weapon attack. All targets in half circle. Exertion(STR) to hit. 1d4 + STR bludgeoning damage. Targets must make Toughness(STR) check equal to the damage taken, max 40, or be knocked back by 1 m. On complete failure they are also knocked prone. Targets get advantage for each size category they are bigger than This creature.
◆◆◆: Power Bash. Melee weapon attack. Exertion(STR) to hit, ⨂d4 bludgeoning damage where ⨂ is This creature's STR. The target must make a Toughness(STR) check equal to the damage taken, max 40, or be knocked 1 m away from This creature. On complete failure it is also knocked prone. Target gains one level of advantage for each size category it is bigger than This creature. This creature can move into its melee range of the target as a free action immediately after this attack.