Age of Adventure

Harpoon

Pike

Abilities

Barbed Tether. Whenever This creature fully hits a target with an attack using Harpoon, the target becomes Grappled by Harpoon. While the weapon is grappling it cannot perform other attack actions. A Grappled creature and all other creatures in its melee range gain the following actions: ◆: Pull-out. Make DC 15 Exertion(STR). On success the target takes 4d8 lacerating damage and the grapple ends. On failure the target takes 2d6 lacerating damage; ◆◆◆: Unhook. Make a DC 15 Medicine(INT) or Medicine(WIS) check. On success, the grapple ends. On failure the target takes 2d6 lacerating damage.

Capacities

  • Coating: 1

Actions

◆◆: Piercing Throw. Thrown weapon attack. Distance: 8 m. Exertion(STR) to hit. 4d6 + STR piercing damage.

◆◆: Thrust. Two-handed melee weapon attack. Reach: 2 m. Exertion(STR) to hit. 2d8 + STR piercing damage.

◆◆◆◆: Power Thrust. Two-handed melee weapon attack. Reach: 2 m. Exertion(STR) to hit. ⨂d8, where ⨂ is This creature's STR.