Age of Adventure

Improvised Weapon (Medium)

Improvised

Abilities

Makeshift Mayhem. Requires STR 5 to use. Whenever you hit with this weapon, roll d8. On 1 this weapon breaks after dealing damage. On 7 this weapon breaks, dealing additional die of damage. On 8 this weapon gains 1 level of chipped. This weapon deals 1d4 additional slashing damage for each level of chipped it has.

Capacities

  • Coating: 1

Actions

◆◆◆: Bash. Two-handed melee weapon attack. Reach: 2 m. Exertion(STR) to hit. 4d12 + STR bludgeoning damage to every target in line within reach.

◆◆◆: Swing. Two-handed melee weapon attack. Reach: 2 m. Exertion(STR) with disadvantage to hit. 6d8 + STR bludgeoning damage to all targets in half circle within reach.

◆◆◆◆: Improvised Throw. Two-handed thrown weapon attack. Distance: 8 m. Exertion(STR) to hit 6d12 + STR bludgeoning damage to all creatures in 3 m circle. Targets must make Acrobatics(STR) check equal to the damage taken, max 40, or be knocked prone. Prone creatures must use ◆ and succeed on DC 16 Exertion(STR) to dig themselves from under { weapon_name } before they can use Stand Up action.