Age of Adventure

Maul

Hammer

Abilities

Powerful Strikes. Whenever This creature completely hits with this weapon, the target must make an Toughness(VIT) check against the damage dealt, max 40. On failure the target cannot use reactions until the beginning of its next turn.

Capacities

  • Coating: 2

Actions

◆, 1 coating: Coat. This weapon gains 1 coating

◆: Pommel Strike. Two-handed melee weapon attack. Exertion(STR) with disadvantage to hit. STR bludgeoning damage. On full hit This creature's next attack during this turn gains one level of advantage.

◆◆: Bash. Two-handed melee weapon attack. Reach: 1 m. Exertion(STR) to hit. 1d12 + STR bludgeoning damage.

◆◆, if the target is prone: Skull Breaker. Two-handed melee weapon attack. Reach: 2 m. Exertion(STR) to hit, 3d12 + STR bludgeoning damage.

◆◆◆: Knock Back. Two-handed melee weapon attack. Reach: 2 m. All targets in half circle. Exertion(STR) to hit. 2d6 + STR bludgeoning damage. Targets must make Toughness(STR) check equal to the damage taken, max 40, or be knocked back by 1 m. On complete failure they are also knocked prone. Targets get advantage for each size category they are bigger than This creature.

◆◆◆◆: Power Bash. Two-handed melee weapon attack. Reach: 1 m. Exertion(STR) to hit, ⨂d6 bludgeoning damage where ⨂ is This creature's STR. The target must make a Toughness(STR) check equal to the damage taken, max 40, or be knocked 2 m away from This creature. On complete failure it is also knocked prone. Target gains one level of advantage for each size category it is bigger than This creature. This creature can move into its melee range of the target as a free action immediately after this attack.