Age of Adventure

Tower Shield

Shield

Abilities

Full body cover. If This creature is not engaged in melee combat at the end of its turn it can chose a creature it can see. Until the beginning of This creature's next turn or until it is attacked with melee attack This creature has full cover against all ranged attacks from chosen creature

Actions

◆◆: Shield Push. Melee weapon attack. Exertion(STR) to hit. 1d6 + STR bludgeoning damage. Target must make Toughness(STR) check equal to damage taken or be pushed 1 m in direction of This creature's choice. Target gets one level of advantage for every size category it is bigger and one level of disadvantage for every category it is smaller than This creature

◆◆◆: Shield Rush. This creature moves up to its movement speed, pushing creatures as it goes. It makes Shield Push against all creatures in its melee range as it moves. If a creature succeeds on a check against one of Shield Push attacks, this move immediately ends.