Welding Torch
Flamethrower
Abilities
Extreme Heat. On a critical hit this weapon deals additional 2d12 heat damage to the targets (not maximised) and 1d4 heat damage to the wielder
Capacities
- Fuel: 10
Actions
◆, Welding Torch must be ignited: Quick Burn. Two-handed melee weapon attack. Reach: 1 m. Exertion(STR) with disadvantage to hit. 1d4 + STR heat damage. On complete hit, if the target is on fire it gains another level of on fire.
◆◆, Welding Torch must be ignited: Contact Burn. Melee weapon attack. Exertion(STR) to hit. 1d12 + STR heat damage. Deals additional die of damage against armoured targets. On full hit the target gains 1 level of on fire.
◆◆, 2 fuel: Ignite. Welding Torch becomes ignited for the next minute.
◆◆, Welding Torch must be ignited: Torch Swipe. Two-handed melee weapon attack. Reach: 1 m. All targets in half circle within reach. Exertion(STR) to hit. 1d8 + STR heat damage. On full hit the target gains 1 level of on fire.
◆◆◆, fuel, Welding Torch must be ignited: Overcharged Contact Burn. Two-handed melee weapon attack. Reach: 1 m. All targets in a line within reach. Exertion(STR) to hit. 2d12 + STR heat damage. Deals additional two dice of damage against armoured targets. On full hit the target gains 1 level of on fire. Target must make Perception(VIT) check equal to the damage taken, max 40, or be blinded until the beginning of This creature's next turn.