Age of Adventure

Cold Elemental

Skills

  • stamina: 1
  • intimidation: 1
  • life_force: 1
  • toughness: 1
  • resilience: 1

Abilities

  • Creeping cold: Whenever a creature starts its turn in melee range of { creature_name }, it must make Bravery(VIT) check equal to 10 + twice the number of levels of frozen it has or be afraid of { creature_name } until the end of its turn.