Age of Adventure

Flame Elemental

Skills

  • dodge: 1
  • life_force: 1
  • focus: 1
  • diplomacy: 1
  • acrobatics: 1

Abilities

  • Burning Hot: If a creature starts its turn in melee range of { creature_name } it must make Resilience(VIT) check equal to 8 + { creature_name }'s Life Force(VIT) or gain one level of on fire.