Hexblood
Skills
- nature: 1
- bluff: 1
- medicine: 1
- intimidation: 1
- insight: 1
Abilities
- Mark of Blood: { creature_name } can use ◆◆ and take 1d4 true damage to try and to mark a target with its own blood. If target is not willing and is aware of the act it can make Dodge(AGI) contest against { creature_name }'s Sleight(AGI) to avoid being marked. Until the end of { creature_name }'s next long rest it can see and hear what marked targets see and hear. Washing for half an hour removes the mark.