Arcane/Conjuration, Arcane/Thaumaturgy, Divine/Creation, Nature/Alara
Costs: ◆◆◆, 1 + ⨂ DP
Durations: 1 hour, focus
Components: sign, verbal
When you cast: This creature creates an 1 x 1 x 1 m artificial sun in a point they can see within 50 m. The artificial sun spreads daylight up to 6⨂ m and dim light up to 12⨂ m. The artificial sun has 10⨂ HP and BC of 10 + ⨂. Within the radius of the sun's daylight is an area of warmth that grants immunity to cold environments and vulnerability to hot environments. Additionally, plants exposed to the daylight grow twice as fast and whenever creatures exposed to the sun's daylight take radiant damage, they take another 2⨂8 radiant damage.
While caster is focusing on the spell, it gains the following actions:
◆: Sunrise, Sunset. Maintains focus. Changes the radius of the sun's daylight and dim light to anywhere between the maximum radius and the minimum, where the sun only spreads ⨂ m of dim light.
◆◆: Move. Maintains focus. Artificial sun moves up to the caster's spellcasting ability modifier in any direction. First use of this ability on each of the caster's turns costs ◆ less to use.
Focus loss penalty: If the caster loses focus or if the sun is reduced to 0 HP the sun explodes. Creatures within ⨂ m of the sun must make Resilience(VIT) against caster's spellcasting DC. On failure creatures take 4⨂d8 radiant and 4⨂d8 fire damage and half as much on success.