Age of Adventure

Aura Of Peace

Arcane/Abjuration, Arcane/Enchantment, Divine/Mind, Divine/Order, Intrinsic/Seraphic

Costs: ◆◆, ⨂ DP

Durations: 1 min, focus

Components: verbal

When you cast: Caster gains a 3⨂ m aura. For the duration of the spell all attacks by the creatures within aura, including the caster, gain one level of disadvantage and all Diplomacy checks gain one level of advantage. If ⨂ is 5 or more it is 2 levels instead. Creatures in aura cannot be forced to attack.

While caster is focusing on the spell, it gains the following actions:

◆: Calm Fear. Maintains focus. Target frightened creature in aura immediately repeats check against frightened condition, adding ⨂d6 to the roll.

◆: Healing Peace. Until the end of caster's next turn any creature that didn't attack during its turn can use a hit die at the end of its turn as a free action, healing for the number rolled plus its bonuses to Life Force, Vitality and regeneration.

Focus loss penalty: If focus is lost, all creatures that were in the spell aura gain one level of advantage on all attacks against other creatures that were in the aura until the end of their next turns.