Chorus Scream
Arcane/Destruction, Divine/War, Intrinsic/Totemcraft, Nature/Shirath
Costs: ◆◆, ⨂ DP
Components: verbal
When you cast: Caster starts to fill their lungs with air, as it does so it can immediately use Call to Spirits as part of this casting. Then it gains the following actions:
While caster is focusing on the spell, it gains the following actions:
◆: Call to Spirits. Maintains focus. A semi translucent immaterial spirit appears close to the target, also gathering the air. The maximum number of such spirits creature can call with this spell is equal to ⨂.
◆◆: The scream. Any creature with 5 m of the caster that can sense it can use ⮌ to join the scream. Every target in 5⨂ cone emanating from the caster must make Toughness(VIT) check equal to the caster's spellcasting DC or take ⨂d8 + caster's spellcasting trait sonic damage and 2d8 sonic damage for each creature that joined and each spirit. On success the targets take half the damage. If ⨂ is 2 or more the targets that completely fail this check are also pushed 1 m directly away from the caster. This ability deals double damage to inanimate objects. Then the spell ends.