Age of Adventure

Circle of Angelic Protection

Divine/Light, Divine/Protection, Intrinsic/Seraphic

Costs: 10 min, 2 + ⨂ DP, each DP except one can be replaced with 🛡️🛡️🛡️🛡️

Durations: 24 hours

Components: sign, verbal

When you cast: Caster creates a circle with a radius of 2⨂ m, designating a number of creatures it knows as it does so. The circle has 3⨂ angelic charges. The spell immediately ends when the last angelic charge is used. While in the circle, the caster and the designated creatures gain +2⨂ to Faith and the following actions:

While caster is focusing on the spell, it gains the following actions:

10 min, ⨂ DP, each DP except one can be replaced with 🛡️🛡️🛡️🛡️: Renew The Circle. The duration of the circle is increased for another 24 hours. If This creature uses this ability 3 times in the same circle the duration becomes permanent, and the spell only ends if all charges are spent or if the caster and all designated creatures are dead.

◆◆, 1 angelic charge: Angelic Healing. The user regains 2d8 + caster's spellcasting trait HP. Demons, Devils and undead are immune to this effect.

◆◆, 1 angelic charge: Divine Beam. A beam of light 2 m wide falls into an area centred inside the circle. All creatures in that beam must make check equal to caster's spellcasting DC. On failure creatures take 6d6 + caster's WIS radiant damage and half as much on success. Demons, devils and undead gain one level of disadvantage on that check and take additional 2 dice of damage.

◆◆, ⨂ DP, each DP except one can be replaced with 🛡️🛡️🛡️🛡️: Replenish the Circle. Circle gains 3⨂ angelic charges.