Fire Orbs
Arcane/Destruction, Nature/Furna
Costs: ◆, ⨂ DP
Durations: 1 min, focus
Components: sign, verbal
When you cast: Caster creates a number of orbs of fire and magma equal to its spellcasting trait, that wildly spin in the space around it. The spell ends when the last orb is used. While this spell lasts, at the beginning of each of caster's turns each creature in caster's melee range must make Resilience(VIT) check against its spellcasting DC or take 1d4 heat damage for each remaining orb. The caster also gains the following actions and reactions:
While caster is focusing on the spell, it gains the following actions:
◆◆, 1 Orb: Firebolt. Maintains focus. Ranged spell attack. Range: 15 m. This creature throws one of the orbs at the target, reshaping it into a bolt as it flies. ⨂d6 + caster's spellcasting trait heat damage. On full hit the target must make Toughness(VIT) check equal to the damage taken, max 40, or gain 1 level of on fire for every 2 DP used to cast this spell.
While caster is focusing on the spell, it gains the following reactions:
⮌, 1 Orb, whenever a creature enters This creature melee range: De-orbit. ⨂d6 + caster's spellcasting trait heat damage. On full hit the target must make Toughness(VIT) check equal to the damage taken, max 40, or gain 1 level of on fire for every 2 DP used to cast this spell.
Focus loss penalty: If the caster loses focus before this spell ends or if there are any orbs left at the end of it, the caster must immediately make Firebolt attack against different targets of its choice in its melee range, including itself, one for each orb it has left. Melee range penalty applies.