Healing Orbs
Arcane/Restoration, Divine/Life, Divine/Light, Intrinsic/Seraphic, Nature/Alara
Costs: ◆◆◆, ⨂ DP
Durations: 1 min, focus
Components: sign, verbal
When you cast: Caster conjures a number of tiny orbs of healing essence equal or less than its spellcasting trait. The orbs follow line of attack to the places the caster choses within 10 m. Each orb has 5⨂ HP, BC of 10 + 2⨂. Destroyed orbs fizzle without effects. At the beginning of each of caster's turns all orbs gain one level of glowing. Whenever one of the orbs has glowing equal or more than ⨂ it explodes in a burst of healing light, healing each creature within ⨂ m of it for 1d4 HP for each level of glowing it had. Undead and constructs are immune to this healing.
While caster is focusing on the spell, it gains the following actions:
◆: Float the Orb. Maintains focus. An orb of caster's choice moves with a flying speed of 1d6 m.
◆: Nurture the Orb. Maintains focus. An orb of caster's choice gains 1 level of glowing.
◆◆: Harvest the orb. Maintains focus. An orb of caster's choice explodes in a burst of healing light, healing each creature within ⨂ m of it for 1d4 HP for each level of glowing it had.
Focus loss penalty: The orbs remain in place gaining levels of glow and exploding in healing light as before, but without any control from the caster