Hexfire
Arcane/Destruction, Intrinsic/Hexcraft
Costs: ◆◆, ⨂ DP
Durations: 1 min, focus
Components: sign, verbal
When you cast: This creature wraps itself in dark fire in ⨂/2 m range. For the duration, whenever a creature enters this area for the first time or starts its turn there it must make Resilience[VIT] check or take ⨂d4 heat and ⨂d4 + spellcasting trait unholy damage. If ⨂ is 3 or more the target takes half as much damage on success.
While caster is focusing on the spell, it gains the following actions:
◆: Dark Fire Swipe. Maintains focus. Melee spell attack. Range: 6 m. Single target, ⨂ heat and ⨂ + spellcasting trait unholy damage. On a complete hit the target must make Resilience[VIT] check equal to the damage taken, max 40 or get one level of On Fire. If target already has 5 or more levels of On Fire it gets one level of Cursed instead.
◆◆: Dark Fire Hurl. Maintains focus. Thrown spell attack. Range: 6 m. Single target, ⨂d4 heat and ⨂d4 + spellcasting trait unholy damage. On a complete hit the target must make Resilience[VIT] check equal to the damage taken, max 40 or get one level of On Fire. If target already has 5 or more levels of On Fire it gets one level of Cursed instead.
◆◆◆: Dark Fire Flare Up. Maintains focus. Until the end of This creature's main turn the aura flares to the distance of ⨂ m. Every target within this spell's aura must make Resilience[VIT] check or take ⨂d4 heat and ⨂d4 + spellcasting trait unholy damage. If ⨂ is 3 or more the target takes half as much damage on success. On complete fail the targets gain one level of On Fire. If the target already has 5 or more levels of On Fire it gets one level of Cursed Instead
Focus loss penalty: This creature gains ⨂ levels of On Fire.