Age of Adventure

Phantom Key

Arcane/Abjuration, Arcane/Alteration, Nature/Lamnia, Nature/Taks

Costs: ◆, ⨂ DP

Durations: 1 hour, focus

Components: sign

When you cast: This creature conjures a faintly glowing, spectral skeleton key. It behaves as a normal key, has 10⨂ charges, and begins with ⨂ levels in lockpicking.

While caster is focusing on the spell, it gains the following actions:

◆, ⨂ DP: Keymaster’s Boon. Maintains focus. Spend ⨂ DP to increase the key’s lockpicking level by ⨂. This This action may be used multiple times.

◆, 1 DP: Phantom Fortification. Maintains focus. Spend 1 DP to empower the key with 10 additional charges and extend its duration by 1 hour. This action may be used multiple times.

◆, 1 charge: Skeleton Key. Maintains focus. Attempt to lock or unlock an object within reach. If the key’s lockpicking level meets or exceeds the lock’s difficulty, the action succeeds. If the attempt fails, the user learns the lock’s difficulty level.

⮌, whenever the phantom key is more than 10 meters away from This creature: Ethereal Recall. The phantom key swiftly flies back to This creature's hand, ready for use.

Spell release: The phantom key flickers and vanishes