Age of Adventure

Phantom Key

Arcane/Alteration, Arcane/Conjuration, Arcane/Thaumaturgy, Arcane/Translocation, Divine/Creation, Divine/Death, Divine/Travel, Divine/Trickery

Costs: ◆, ⨂ DP

Durations: 1 hour, focus

Components: sign

When you cast: This creature conjures a faintly glowing, spectral skeleton key. It behaves as a normal key, has 3⨂ utility charges.

While caster is focusing on the spell, it gains the following actions:

◆, 1 DP: Phantom Fortification. Maintains focus. Spend 1 DP to empower the key with 3 additional utility charges and extend its duration by 1 hour. This action may be used multiple times.

◆, 1 utility charge: Skeleton Key. Maintains focus. This creature attempts to lock or unlock a lock. If the lock is of level ⨂ or lower this action succeeds. If the attempt fails, This creature learns the lock’s level. Then if the key has no more utility charges it dissapears.

⮌, whenever the phantom key is more than 10 meters away from This creature: Ethereal Recall. The phantom key swiftly flies back to This creature's hand, ready for use.

Spell release: The key remains for the remaining duration and then dissapears. Any creature can still use its skeleton key action.