True Sight
Arcane/Divination, Divine/Knowledge, Intrinsic/Dracomancy
Costs: ◆◆, ⨂ DP
Durations: 10⨂ minutes, focus
Components: sign
When you cast: Caster selects a willing creature it can touch. For the duration the target adds ⨂ to Perception and gains dark vision in 2⨂ m range. If ⨂ is 2 or more, the target also sees any magical objects in same range as if they are glowing. If ⨂ is 3 or more the glow is coloured in different ways allowing the target to discern magic type imbued. If ⨂ is 4 or more the target can tell if a creature within range currently has any DP and how many based on how strongly it glows. If ⨂ is 5 or more the target can see through illusions. If ⨂ is 6 or more the target can detect all creatures within range even if they are obscured, invisible or phased. Undead and constructs are immune to this ability. If ⨂ is 7 or more the target also sees all invisible effects and items. Caster also gains the following ability:
While caster is focusing on the spell, it gains the following actions:
◆: End spell. The spell safely ends
Focus loss penalty: If the caster loses focus the target must make Toughness(VIT) check or be blinded until the end of its next rest. The target can repeat the check at the end of each of its turns ending the blindness on success.