Age of Adventure

Mercurial Elf

Movement

  • Normal: 7

Traits

  • Strength: -1
  • Vitality: 1
  • Charisma: 2

Skills

  • Diplomacy: 1
  • Artistry: 1
  • Allure: 1
  • Life_force: 1
  • Society: 1

Abilities

  • Mercurial Elf Soul: Whenever { creature_name } finishes long rest it gains bonus to Diplomacy, Adventuring, Artistry, Stamina and Stealth equal to +1 if it is the first time in a year they woke up in that room, +2 if it is the first time they woke in that house, +3 if it is the first time they woke up in that city, +4 if it is first time they woke up in that region and +5 if it is the first time they woke up on that. This bonus last until the end of its next long rest.